Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Exploiting Triangulated Surface Extraction Using Tetrahedral Decomposition
IEEE Transactions on Visualization and Computer Graphics
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Video-Based Rendering
A Bayesian Approach to Background Modeling
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
A Framework for Evaluating Video Object Segmentation Algorithms
CVPRW '06 Proceedings of the 2006 Conference on Computer Vision and Pattern Recognition Workshop
Graph Cut Based Multiple View Segmentation for 3D Reconstruction
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Deformable Mesh Model for Complex Multi-Object 3D Motion Estimation from Multi-Viewpoint Video
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
An Immersive Free-Viewpoint Video System Using Multiple Outer/Inner Cameras
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
IEEE Computer Graphics and Applications
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
CRV '07 Proceedings of the Fourth Canadian Conference on Computer and Robot Vision
Reliability-based 3D reconstruction in real environment
Proceedings of the 15th international conference on Multimedia
A Bayesian Framework for Simultaneous Matting and 3D Reconstruction
3DIM '07 Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling
Encyclopedia of Multimedia
Motion-based background subtraction using adaptive kernel density estimation
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
A bayesian approach to image-based visual hull reconstruction
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Real-Time free-viewpoint video generation using multiple cameras and a PC-Cluster
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
Accurate foreground extraction using graph cut with trimap estimation
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Live three-dimensional content for augmented reality
IEEE Transactions on Multimedia
Real-time dynamic 3-D object shape reconstruction and high-fidelity texture mapping for 3-D video
IEEE Transactions on Circuits and Systems for Video Technology
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We introduce a cinematographic video production system to create movie-like attractive footage from our indoor daily life. Since the system is designed for ordinary users in non-studio environments, it is composed of standard hardware components, provides a simple interface, and works in near real-time of 5驴~驴6 frames/sec. The proposed system reconstructs a visual hull from acquired multiple videos and then generates final videos from the model by referring to the camera shots used in film-making. The proposed method utilizes "Reliability" to compensate for errors that may have occurred in non-studio environments and to produce the most natural scene from the reconstructed model. By using a virtual camera control system, even non-experts can easily convert the 3D model to movies that look as if they were created by experienced filmmakers.