Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
The Great Buddha Project: Digitally Archiving, Restoring, and Analyzing Cultural Heritage Objects
International Journal of Computer Vision
Motion segmentation and retrieval for 3D video based on modified shape distribution
EURASIP Journal on Applied Signal Processing
Reliability-based 3D reconstruction in real environment
Proceedings of the 15th international conference on Multimedia
Model-Based Analysis and Synthesis of Time-Varying Mesh
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Motion segmentation for time-varying mesh sequences based on spherical registration
EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
Compensated Visual Hull with GPU-Based Optimization
PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Summarization of 3D Video by Rate-Distortion Trade-off
IEICE - Transactions on Information and Systems
Toward cinematizing our daily lives
Multimedia Tools and Applications
Morality in tele-immersive environments
Proceedings of the 2nd International Conference on Immersive Telecommunications
Temporal segmentation of 3-D video by histogram-based feature vectors
IEEE Transactions on Circuits and Systems for Video Technology
Constructing action scenes for mixed reality previsualization
ACM SIGGRAPH ASIA 2009 Sketches
A euclidean-geodesic shape distribution for retrieval of time-varying mesh sequences
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
3D video and free viewpoint video-From capture to display
Pattern Recognition
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Camera Image Synchronisation in Multiple Camera Real-Time 3D Reconstruction of Moving Humans
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
A real-time 3d modeling system using multiple stereo cameras for free-viewpoint video generation
ICIAR'06 Proceedings of the Third international conference on Image Analysis and Recognition - Volume Part II
Virtual fashion show using real-time markerless motion capture
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Motion composition of 3d video
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Super-Resolution of multiple moving 3d objects with pixel-based registration
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part III
Measurement of human concentration with multiple cameras
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part IV
Exploiting spatial-temporal coherence in the construction of multiple perspective videos
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
3D-live: live interactions through 3D visual environments
Proceedings of the 2012 Virtual Reality International Conference
A wearable visuo-inertial interface for humanoid robot control
Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction
Novel view image synthesis based on photo-consistent 3D model deformation
International Journal of Computational Science and Engineering
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Three-dimensional (3-D) video is a real 3-D movie recording the object's full 3-D shape, motion, and precise surface texture. This paper first proposes a parallel pipeline processing method for reconstructing a dynamic 3-D object shape from multiview video images, by which a temporal series of full 3-D voxel representations of the object behavior can be obtained in real time. To realize the real-time processing, we first introduce a plane-based volume intersection algorithm: first represent an observable 3-D space by a group of parallel plane slices, then back-project observed multiview object silhouettes onto each slice, and finally apply two-dimensional silhouette intersection on each slice. Then, we propose a method to parallelize this algorithm using a PC cluster, where we employ five-stage pipeline processing in each PC as well as slice-by-slice parallel silhouette intersection. Several results of the quantitative performance evaluation are given to demonstrate the effectiveness of the proposed methods. In the latter half of the paper, we present an algorithm of generating video texture on the reconstructed dynamic 3-D object surface. We first describe a naive view-independent rendering method and show its problems. Then, we improve the method by introducing image-based rendering techniques. Experimental results demonstrate the effectiveness of the improved method in generating high fidelity object images from arbitrary viewpoints.