Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Non-parametric Model for Background Subtraction
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part II
A Hierarchical Approach to Robust Background Subtraction using Color and Gradient Information
MOTION '02 Proceedings of the Workshop on Motion and Video Computing
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Visual-Hull Reconstruction from Uncalibrated and Unsynchronized Video Streams
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Video-Based Rendering
OpenVIDIA: parallel GPU computer vision
Proceedings of the 13th annual ACM international conference on Multimedia
Historical Perspectives on 4D Virtualized Reality
CVPRW '06 Proceedings of the 2006 Conference on Computer Vision and Pattern Recognition Workshop
Visual Hull Construction in the Presence of Partial Occlusion
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
A bayesian approach to image-based visual hull reconstruction
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Real-Time free-viewpoint video generation using multiple cameras and a PC-Cluster
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
Real-time dynamic 3-D object shape reconstruction and high-fidelity texture mapping for 3-D video
IEEE Transactions on Circuits and Systems for Video Technology
From multiple views to textured 3d meshes: a GPU-Powered approach
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
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We propose an advanced visual hull technique to compensate for outliers using the reliabilities of silhouettes. The proposed method consists of a foreground extraction technique with multiple thresholds based on the Generalized Gaussian Family model and a compensated visual hull algorithm. We proved that the proposed technique constructs a compact visual hull even in the presence of segmentation errors and occlusions. The 3D reconstruction and rendering processes are implemented on a graphics processing unit to greatly accelerate computation time.