Generating octree models of 3D objects from their silhouettes in a sequence of images
Computer Vision, Graphics, and Image Processing
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computational geometric methods in volumetric intersection for 3d reconstruction
Pattern Recognition
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Detecting Moving Shadows: Algorithms and Evaluation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Improved Adaptive Gaussian Mixture Model for Background Subtraction
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 2 - Volume 02
Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Accelerating marching cubes with graphics hardware
CASCON '06 Proceedings of the 2006 conference of the Center for Advanced Studies on Collaborative research
Scan primitives for GPU computing
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Compensated Visual Hull with GPU-Based Optimization
PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling
Proceedings of the 31st DAGM Symposium on Pattern Recognition
Parallel high resolution real-time visual hull on GPU
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Volumetric Descriptions of Objects from Multiple Views
IEEE Transactions on Pattern Analysis and Machine Intelligence
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
A survey of methods for volumetric scene reconstruction from photographs
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
A platform for monitoring aspects of human presence in real-time
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
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We present work on exploiting modern graphics hardware towards the real-time production of a textured 3D mesh representation of a scene observed by a multicamera system. The employed computational infrastructure consists of a network of four PC workstations each of which is connected to a pair of cameras. One of the PCs is equipped with a GPU that is used for parallel computations. The result of the processing is a list of texture mapped triangles representing the reconstructed surfaces. In contrast to previous works, the entire processing pipeline (foreground segmentation, 3D reconstruction, 3D mesh computation, 3D mesh smoothing and texture mapping) has been implemented on the GPU. Experimental results demonstrate that an accurate, high resolution, texture-mapped 3D reconstruction of a scene observed by eight cameras is achievable in real time.