Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Mean Shift: A Robust Approach Toward Feature Space Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
M2Tracker: A Multi-View Approach to Segmenting and Tracking People in a Cluttered Scene
International Journal of Computer Vision
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Absolute Head Pose Estimation From Overhead Wide-Angle Cameras
AMFG '03 Proceedings of the IEEE International Workshop on Analysis and Modeling of Faces and Gestures
Improved Adaptive Gaussian Mixture Model for Background Subtraction
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 2 - Volume 02
A Distributed Approach for Real Time 3D Modeling
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 3 - Volume 03
The GrImage Platform: A Mixed Reality Environment for Interactions
ICVS '06 Proceedings of the Fourth IEEE International Conference on Computer Vision Systems
Multicamera People Tracking with a Probabilistic Occupancy Map
IEEE Transactions on Pattern Analysis and Machine Intelligence
UMD_VDT, an Integration of Detection and Tracking Methods for Multiple Human Tracking
Multimodal Technologies for Perception of Humans
CLEAR'07 Evaluation of USC Human Tracking System for Surveillance Videos
Multimodal Technologies for Perception of Humans
VNBA '08 Proceedings of the 1st ACM workshop on Vision networks for behavior analysis
SBA: A software package for generic sparse bundle adjustment
ACM Transactions on Mathematical Software (TOMS)
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling
Proceedings of the 31st DAGM Symposium on Pattern Recognition
Neural network-based head pose estimation and multi-view fusion
CLEAR'06 Proceedings of the 1st international evaluation conference on Classification of events, activities and relationships
Head pose estimation in seminar room using multi view face detectors
CLEAR'06 Proceedings of the 1st international evaluation conference on Classification of events, activities and relationships
A multiview approach to tracking people in crowded scenes using a planar homography constraint
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part IV
Stampede: a cluster programming middleware for interactive stream-oriented applications
IEEE Transactions on Parallel and Distributed Systems
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
From multiple views to textured 3d meshes: a GPU-Powered approach
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
Learning by playing in an ambient intelligent playfield
UCAmI'12 Proceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence
Augmented interaction with physical books in an Ambient Intelligence learning environment
Multimedia Tools and Applications
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In this paper, the design and implementation of a hardware/ software platform for parallel and distributed multiview vision processing is presented. The platform is focused at supporting the monitoring of human presence in indoor environments. Its architecture is focused at increased throughput through process pipelining as well as at reducing communication costs and hardware requirements. Using this platform, we present efficient implementations of basic visual processes such as person tracking, textured visual hull computation and head pose estimation. Using the proposed platform multiview visual operations can be combined and third-party ones integrated, to ultimately facilitate the development of interactive applications that employ visual input. Computational performance is benchmarked comparatively to state of the art and the efficacy of the approach is qualitatively assessed in the context of already developed applications related to interactive environments.