Generating octree models of 3D objects from their silhouettes in a sequence of images
Computer Vision, Graphics, and Image Processing
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computational geometric methods in volumetric intersection for 3d reconstruction
Pattern Recognition
Rapid octree construction from image sequences
CVGIP: Image Understanding
Using 3-dimensional meshes to combine image-based and geometry-based constraints
ECCV '94 Proceedings of the third European conference on Computer Vision (Vol. II)
How Far 3D Shapes Can Be Understood from 2D Silhouettes
IEEE Transactions on Pattern Analysis and Machine Intelligence
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Virtual View Generation for 3D Digital Video
IEEE MultiMedia
PM: An Operating System Coordinated High Performance Communication Library
HPCN Europe '97 Proceedings of the International Conference and Exhibition on High-Performance Computing and Networking
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
CAMP '00 Proceedings of the Fifth IEEE International Workshop on Computer Architectures for Machine Perception (CAMP'00)
A Distributed System for Real-Time Volume Reconstruction
CAMP '00 Proceedings of the Fifth IEEE International Workshop on Computer Architectures for Machine Perception (CAMP'00)
Appearence Sphere: Background Model for Pan-Tilt-Zoom Camera
ICPR '96 Proceedings of the 1996 International Conference on Pattern Recognition (ICPR '96) Volume I - Volume 7270
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Real-time dynamic 3-D object shape reconstruction and high-fidelity texture mapping for 3-D video
IEEE Transactions on Circuits and Systems for Video Technology
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
International Journal of Computer Vision
Motion segmentation and retrieval for 3D video based on modified shape distribution
EURASIP Journal on Applied Signal Processing
Change detection using a statistical model in an optimally selected color space
Computer Vision and Image Understanding
Objective quality assessment in free-viewpoint video production
Image Communication
Real-Time Space Carving Using Graphics Hardware
IEICE - Transactions on Information and Systems
A Single Camera Motion Capture System for Human-Computer Interaction
IEICE - Transactions on Information and Systems
The multiple-camera 3-D production studio
IEEE Transactions on Circuits and Systems for Video Technology
Unsupervised learning of background modeling parameters in multicamera systems
Computer Vision and Image Understanding
A coordinate transformation system based on the human feature information
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part I
Natural-Textured mesh stream modeling from depth image-based representation
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
Non-rigid 3D shape tracking from multiview video
Computer Vision and Image Understanding
Passive reconstruction of high quality textured 3D models of works of art
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
From multiple views to textured 3d meshes: a GPU-Powered approach
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
Invariant surface-based shape descriptor for dynamic surface encoding
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part I
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3D video [IEEE Multimedia (1997) 18] is the ultimate image media recording dynamic visual events in the real world as is; it records time varying 3D object shape with high fidelity surface properties (i.e., color and texture), Its applications cover wide varieties of personal and social human activities: entertainment (e.g., 3D game and 3D TV), education (e.g., 3D animal picture books), sports (e.g., sport performance analysis), medicine (e.g., 3D surgery monitoring), culture (e.g., 3D archive of traditional dances), and so on. In this paper, we propose: (1) a PC cluster system for real-time reconstruction of dynamic 3D object action from multiview video images, (2) a deformable 3D mesh model for reconstructing the accurate dynamic 3D object shape, and (3) an algorithm of rendering natural-looking texture on the 3D object surface from the multi-view video images. Experimental results with quantitative performance evaluations demonstrate the effectiveness of these methods in generating high fidelity 3D video from multi-view video images.