A Single Camera Motion Capture System for Human-Computer Interaction

  • Authors:
  • Ryuzo Okada;Björn Stenger

  • Affiliations:
  • -;-

  • Venue:
  • IEICE - Transactions on Information and Systems
  • Year:
  • 2008

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Abstract

This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over poses of a 3D body model. The pose vectors and associated shapes are arranged in a tree, which is constructed by hierarchical pairwise clustering, in order to efficiently evaluate the likelihood in each frame. A new likelihood function based on silhouette matching is proposed that improves the pose estimation of thinner body parts, i.e. the limbs. The dynamic model takes self-occlusion into account by increasing the variance of occluded body-parts, thus allowing for recovery when the body part reappears. We present two applications of our method that work in real-time on a Cell Broadband EngineTM: a computer game and a virtual clothing application.