Tracking and modeling people in video sequences
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
3-D model-based tracking of humans in action: a multi-view approach
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Human Action Tracking Guided by Key-Frames
FG '00 Proceedings of the Fourth IEEE International Conference on Automatic Face and Gesture Recognition 2000
3D Articulated Models and Multi-View Tracking with Silhouettes
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Real-timeHumanMotion Sensingbased on Vision-based Inverse Kinematics for Interactive Applications
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
3D human pose from silhouettes by relevance vector regression
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Real-time dynamic 3-D object shape reconstruction and high-fidelity texture mapping for 3-D video
IEEE Transactions on Circuits and Systems for Video Technology
Model-Based Hand Tracking Using a Hierarchical Bayesian Filter
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Single Camera Motion Capture System for Human-Computer Interaction
IEICE - Transactions on Information and Systems
Real-time and markerless 3D human motion capture using multiple views
Proceedings of the 2nd conference on Human motion: understanding, modeling, capture and animation
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This paper presents a motion capture system using two cameras that is capable of estimating a constrained set of human postures in real time. We first obtain a 3D shape model of a person to be tracked and create a posture dictionary consisting of many posture examples. The posture is estimated by hierarchically matching silhouettes generated by projecting the 3D shape model deformed to have the dictionary poses onto the image plane with the observed silhouette in the current image. Based on this method, we have developed a virtual fashion show system that renders a computer graphics-model moving synchronously to a real fashion model, but wearing different clothes.