Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Human Body Model Acquisition and Tracking Using Voxel Data
International Journal of Computer Vision
M^3: Marker-Free Model Reconstruction and Motion Tracking from 3D Voxel Data
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Real-Time Markerless Human Body Tracking Using Colored Voxels and 3-D Blobs
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Monocular Human Motion Capture with a Mixture of Regressors
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
3D Skeleton-Based Body Pose Recovery
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Markerless monocular motion capture using image features and physical constraints
CGI '05 Proceedings of the Computer Graphics International 2005
Virtual fashion show using real-time markerless motion capture
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Real-time upper body detection and 3d pose estimation in monoscopic images
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part III
A real-time system for full body interaction with virtual worlds
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Humantenna: using the body as an antenna for real-time whole-body interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimedia Tools and Applications
Real-time pose estimation using constrained dynamics
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Proceedings of the ACM SIGCOMM 2013 conference on SIGCOMM
Mirage: exploring interaction modalities using off-body static electric field sensing
Proceedings of the 26th annual ACM symposium on User interface software and technology
Hi-index | 0.00 |
We present a fully automated system for real-time markerless 3D human motion capture. Our approach, based on fast algorithms, uses simple techniques and requires low-cost devices. Using input from multiple calibrated webcams, an extended Shape-From-Silhouette algorithm reconstructs the person in real-time. Fast 3D shape and 3D skin parts analysis provide a robust and real-time system for human full-body tracking. Animation skeleton and simple morphological constraints make easier the motion capture process. Thanks to fast and simple algorithms and low-cost cameras, our system is perfectly apt for home entertainment device. Results on real video sequences with complicated motions demonstrate the robustness of the approach.