Computational geometry: an introduction
Computational geometry: an introduction
Volume/surface octrees for the representation of three-dimensional objects
Computer Vision, Graphics, and Image Processing
Generating octree models of 3D objects from their silhouettes in a sequence of images
Computer Vision, Graphics, and Image Processing
Construction of the Octree Approximating a Three-Dimensional Object by Using Multiple Views
IEEE Transactions on Pattern Analysis and Machine Intelligence
Generating Octrees from Object Silhouettes in Orthographic Views
IEEE Transactions on Pattern Analysis and Machine Intelligence
Linear octrees by volume intersection
Computer Vision, Graphics, and Image Processing
Model Construction and Shape Recognition from Occluding Contours
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computational geometric methods in volumetric intersection for 3d reconstruction
Pattern Recognition
Volume intersection with optimal set of directions
Pattern Recognition Letters
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
Low-cost model reconstruction from image sequences
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Shape Reconstruction from an Image Sequence
IWVF-4 Proceedings of the 4th International Workshop on Visual Form
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Visual Hull of Smooth Curved Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shape-From-Silhouette Across Time Part I: Theory and Algorithms
International Journal of Computer Vision
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Robust Structure and Motion from Outlines of Smooth Curved Surfaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
3D Reconstruction by Shadow Carving: Theory and Practical Evaluation
International Journal of Computer Vision
What's NEXT? An interactive next best view approach
Pattern Recognition
The visual hull of piecewise smooth objects
Computer Vision and Image Understanding
Shape from inconsistent silhouette
Computer Vision and Image Understanding
A diffusion wavelet approach for 3-D model matching
Computer-Aided Design
A semi-supervised approach to space carving
Pattern Recognition
Proceedings of the 3rd International Universal Communication Symposium
Surface model reconstruction of 3D objects from multiple views
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
3D voxel based online human pose estimation via robust and efficient hashing
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Floating visual grasp of unknown objects
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
3D modeling of humans with skeletons from uncalibrated wide baseline views
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
Finding articulated body in time-series volume data
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Shape reconstruction by line voting in discrete space
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Dynamic camera calibration method for free-viewpoint experience in sport videos
Proceedings of the 20th ACM international conference on Multimedia
Generalised relaxed Radon transform (GR2T) for robust inference
Pattern Recognition
Bayesian shape from silhouettes
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
Extracting curve-skeletons from digital shapes using occluding contours
The Visual Computer: International Journal of Computer Graphics
Bayesian 3D shape from silhouettes
Digital Signal Processing
Hi-index | 0.14 |
Each 2D silhouette of a 3D unknown object O constrains O inside the volume obtained by back-projecting the silhouette from the corresponding viewpoint. A set of silhouettes specifies a boundary volume R, obtained by intersecting the volumes due to each silhouette. R more or less closely approximates O, depending on the viewpoints and the object itself. This approach to the reconstruction of 3D objects is usually referred to as volume intersection. This correspondence addresses the problem of inferring the shape of the unknown object O from the reconstructed object R. For doing this, we divide the points of the surface of R into hard points, which belong to the surface of any possible object originating R, and soft points, which may or may not belong to O. We consider two cases: In the first case R is the closest approximation of O which can be obtained from its silhouettes, i.e., its visual hull; in the second case, R is a generic reconstructed object. In both cases we supply necessary and sufficient conditions for a point to be hard and give rules for computing the hard surfaces.