Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
How Far 3D Shapes Can Be Understood from 2D Silhouettes
IEEE Transactions on Pattern Analysis and Machine Intelligence
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multiresolution Textures from Image Sequences
IEEE Computer Graphics and Applications
Automatic reconstruction of 3D objects using a mobile monoscopic camera
NRC '97 Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
3D reconstruction of a human face with monocular camera based on head movement
VIP '05 Proceedings of the Pan-Sydney area workshop on Visual information processing
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A system that constructs a three dimensional model using two dimensional images taken from multiple view-points is presented. This system improves upon existing work by including several optimisations and extensions to cater for poor lighting. This system was developed with the modeling of African artworks in mind. As these artifacts are often located in remote areas, our system has to be robust enough to deal with less than ideal lighting conditions.The images used as input are obtained by filming an object, which is being rotated on a turntable. The modeling process begins with the extraction of "silhouettes" from the input images. These silhouettes are used in conjunction with the camera model to construct a volumetric representation. Following this, a surface model, consisting of a triangular mesh, is created. Finally, the surface model is texture mapped.