Generating octree models of 3D objects from their silhouettes in a sequence of images
Computer Vision, Graphics, and Image Processing
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Generating Octrees from Object Silhouettes in Orthographic Views
IEEE Transactions on Pattern Analysis and Machine Intelligence
Geometric and solid modeling: an introduction
Geometric and solid modeling: an introduction
Octree generation from object silhouettes in perspective views
Computer Vision, Graphics, and Image Processing
Curve matching and stereo calibration
Image and Vision Computing
Oriented projective geometry
Using Extremal Boundaries for 3-D Object Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Surface shape from the deformation of apparent contours
International Journal of Computer Vision
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Rapid octree construction from image sequences
CVGIP: Image Understanding
3D Surface Reconstruction Using Occluding Contours
International Journal of Computer Vision
Computational geometry in C (2nd ed.)
Computational geometry in C (2nd ed.)
Automatic Model Construction and Pose Estimation From Photographs Using Triangular Splines
IEEE Transactions on Pattern Analysis and Machine Intelligence
Visual motion of curves and surfaces
Visual motion of curves and surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Computer Vision: A Modern Approach
Computer Vision: A Modern Approach
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computation of the Quadrifocal Tensor
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
Do We Really Need an Accurate Calibration Pattern to Achieve a Reliable Camera Calibration?
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Motion from the frontier of curved surfaces
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Geometric modeling for computer vision.
Geometric modeling for computer vision.
Untwisting a Projective Reconstruction
International Journal of Computer Vision
Visual-Hull Reconstruction from Uncalibrated and Unsynchronized Video Streams
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
The Visual Hull of Smooth Curved Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Local Projective Shape of Smooth Surfaces and Their Outlines
International Journal of Computer Vision
Silhouette and stereo fusion for 3D object modeling
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Multi-View Stereo via Volumetric Graph-Cuts
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
A bayesian approach to image-based visual hull reconstruction
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
A hybrid approach for computing visual hulls of complex objects
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Carved visual hulls for image-based modeling
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part I
An Experimental Study of Reconstruction of Tool Cutting Edge Features Using Space Carving Method
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Carved Visual Hulls for Image-Based Modeling
International Journal of Computer Vision
A semi-supervised approach to space carving
Pattern Recognition
Reconstruction of shape and reflectance properties based on visual hull
Proceedings of the 2009 Computer Graphics International Conference
Multi-view Reconstruction of Unknown Objects within a Known Environment
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Dream world: CUDA-accelerated real-time 3D modeling system
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Projective Splines and Estimators for Planar Curves
Journal of Mathematical Imaging and Vision
ACM SIGGRAPH 2010 papers
A complete visual hull representation using bounding edges
PCM'10 Proceedings of the 11th Pacific Rim conference on Advances in multimedia information processing: Part I
Fast computation of a visual hull
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part IV
3D modeling of multiple-object scenes from sets of images
Pattern Recognition
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This article presents a novel method for computing the visual hull of a solid bounded by a smooth surface and observed by a finite set of cameras. The visual hull is the intersection of the visual cones formed by back-projecting the silhouettes found in the corresponding images. We characterize its surface as a generalized polyhedron whose faces are visual cone patches; edges are intersection curves between two viewing cones; and vertices are frontier points where the intersection of two cones is singular, or intersection points where triples of cones meet. We use the mathematical framework of oriented projective differential geometry to develop an image-based algorithm for computing the visual hull. This algorithm works in a weakly calibrated setting----that is, it only requires projective camera matrices or, equivalently, fundamental matrices for each pair of cameras. The promise of the proposed algorithm is demonstrated with experiments on several challenging data sets and a comparison to another state-of-the-art method.