Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Creating and Rendering Image-Based Visual Hulls
Creating and Rendering Image-Based Visual Hulls
Visual hull construction, alignment and refinement for human kinematic modeling, motion tracking and rendering
Shape-From-Silhouette Across Time Part I: Theory and Algorithms
International Journal of Computer Vision
International Journal of Computer Vision
International Journal of Computer Vision
Polyhedral visual hulls for real-time rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
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In this article, a complete visual hull model is introduced. The proposed model is based on bounding edge representation which is one of the fastest visual hull models. However, the bounding edge model has fundamental drawbacks, which make it inapplicable in some environments. The proposed model produces a refined result which represents a complete triangular mesh surface of the visual hull. Further, comparison of the results by the state-of-the-art methods shows that the proposed model is faster than most of modern approaches, while the results are qualitatively as precise as theirs. Of interest is that proposed model can be computed in parallel distributively over the camera networks, while there is no bandwidth penalty for the network. Consequently, the execution time is decreased by the number of the camera nodes dramatically.