Polyhedral visual hulls for real-time rendering

  • Authors:
  • Wojciech Matusik;Chris Buehler;Leonard McMillan

  • Affiliations:
  • MIT Laboratory for Computer Science;MIT Laboratory for Computer Science;MIT Laboratory for Computer Science

  • Venue:
  • EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
  • Year:
  • 2001

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Abstract

We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-dependent texturing strategy, which takes into account visibility information that is computed during the creation of the visual hull. We demonstrate these algorithms in a system that asynchronously renders dynamically created visual hulls in real-time. Our system outperforms similar systems of comparable computational power.