Generating octree models of 3D objects from their silhouettes in a sequence of images
Computer Vision, Graphics, and Image Processing
An optimal algorithm for intersecting three-dimensional convex polyhedra
SIAM Journal on Computing
Rapid octree construction from image sequences
CVGIP: Image Understanding
An optimal algorithm for finding segments intersections
Proceedings of the eleventh annual symposium on Computational geometry
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive Boolean operations for conceptual design of 3-D solids
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Online model reconstruction for interactive virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Reality Modeling and Visualization from Multiple Video Sequences
IEEE Computer Graphics and Applications
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Algorithms for Reporting and Counting Geometric Intersections
IEEE Transactions on Computers
Low-Cost Telepresence for Collaborative Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
A complete visual hull representation using bounding edges
PCM'10 Proceedings of the 11th Pacific Rim conference on Advances in multimedia information processing: Part I
A pointwise smooth surface stereo reconstruction algorithm without correspondences
Image and Vision Computing
Bayesian 3D shape from silhouettes
Digital Signal Processing
GPU-based parallel construction of compact visual hull meshes
The Visual Computer: International Journal of Computer Graphics
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We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-dependent texturing strategy, which takes into account visibility information that is computed during the creation of the visual hull. We demonstrate these algorithms in a system that asynchronously renders dynamically created visual hulls in real-time. Our system outperforms similar systems of comparable computational power.