Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
Shape Models and Object Recognition
Shape, Contour and Grouping in Computer Vision
Automatic 3D Model Construction for Turn-Table Sequences
SMILE'98 Proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Live Mixed-Reality 3D Video in Soccer Stadium
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Implicit Meshes for Effective Silhouette Handling
International Journal of Computer Vision
3D surface point and wireframe reconstruction from multiview photographic images
Image and Vision Computing
Live 3D Video in Soccer Stadium
International Journal of Computer Vision
A convex multi-view stereo formulation with robustness to occlusions and time-varying clutter
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
A hybrid approach for computing visual hulls of complex objects
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Polyhedral visual hulls for real-time rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
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This paper proposes a method for automatically constructing triangular G1 spline models of complex three-dimensional objects from a few registered photographs. These models are used for pose estimation from monocular silhouette data and they form the basis for a simple recognition strategy. The proposed approach is demonstrated by several experiments.