Generating octree models of 3D objects from their silhouettes in a sequence of images
Computer Vision, Graphics, and Image Processing
Rapid octree construction from image sequences
CVGIP: Image Understanding
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Real-Time Rendering
The CMUnited-97 Small Robot Team
RoboCup-97: Robot Soccer World Cup I
CAMP '00 Proceedings of the Fifth IEEE International Workshop on Computer Architectures for Machine Perception (CAMP'00)
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
A Space-Sweep Approach to True Multi-Image Matching
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 1 - Volume 1
Robust Tracking of Soccer Players Based on Data Fusion
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 1 - Volume 1
An Emerging Medium: Interactive Three Dimensional Digital Video
ICMCS '96 Proceedings of the 1996 International Conference on Multimedia Computing and Systems
Tracking Players and Estimation of the 3D Position of a Ball in Soccer Games
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 1
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Physics-Based 3D Position Analysis of a Soccer Ball from Monocular Image Sequences
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Constructing Virtual Worlds Using Dense Stereo
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Recognizing Action at a Distance
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Novel Seed Selection for Multiple Objects Detection and Tracking
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 2 - Volume 02
Robust Playfield Segmentation using MAP Adaptation
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
Parallel Tracking of All Soccer Players by Integrating Detected Positions in Multiple View Images
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 4 - Volume 04
Tracking Soccer Players using the Graph Representation
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 4 - Volume 04
Articulated Body Motion Capture by Stochastic Search
International Journal of Computer Vision
Shape-From-Silhouette Across Time Part I: Theory and Algorithms
International Journal of Computer Vision
Detecting Pedestrians Using Patterns of Motion and Appearance
International Journal of Computer Vision
International Journal of Computer Vision
Strike a Pose: Tracking People by Finding Stylized Poses
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
An a contrario Decision Framework for Region-Based Motion Detection
International Journal of Computer Vision
Combining Generative and Discriminative Models in a Framework for Articulated Pose Estimation
International Journal of Computer Vision
Behavioral Priors for Detection and Tracking of Pedestrians in Video Sequences
International Journal of Computer Vision
Egocentric view transition for video monitoring in a distributed camera network
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part I
Joint Multi-Layer Segmentation and Reconstruction for Free-Viewpoint Video Applications
International Journal of Computer Vision
Proceedings of the Winter Simulation Conference
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This paper proposes a method to realize a 3D video system that can capture video data from multiple cameras, reconstruct 3D models, transmit 3D video streams via the network, and display them on remote PCs. All processes are done in real time. We represent a player with a simplified 3D model consisting of a single plane and a live video texture extracted from multiple cameras. This 3D model is simple enough to be transmitted via a network. A prototype system has been developed and tested at actual soccer stadiums. A 3D video of a typical soccer scene, which includes more than a dozen players, was processed at video rate and transmitted to remote PCs through the internet at 15---24 frames per second.