Live 3D Video in Soccer Stadium

  • Authors:
  • Yuichi Ohta;Itaru Kitahara;Yoshinari Kameda;Hiroyuki Ishikawa;Takayoshi Koyama

  • Affiliations:
  • University of Tsukuba, Tsukuba, Japan;University of Tsukuba, Tsukuba, Japan;University of Tsukuba, Tsukuba, Japan;University of Tsukuba, Tsukuba, Japan;University of Tsukuba, Tsukuba, Japan

  • Venue:
  • International Journal of Computer Vision
  • Year:
  • 2007

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Abstract

This paper proposes a method to realize a 3D video system that can capture video data from multiple cameras, reconstruct 3D models, transmit 3D video streams via the network, and display them on remote PCs. All processes are done in real time. We represent a player with a simplified 3D model consisting of a single plane and a live video texture extracted from multiple cameras. This 3D model is simple enough to be transmitted via a network. A prototype system has been developed and tested at actual soccer stadiums. A 3D video of a typical soccer scene, which includes more than a dozen players, was processed at video rate and transmitted to remote PCs through the internet at 15---24 frames per second.