A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
View-dependent tetrahedral meshing and rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering
IEEE Transactions on Visualization and Computer Graphics
Accelerating marching cubes with graphics hardware
CASCON '06 Proceedings of the 2006 conference of the Center for Advanced Studies on Collaborative research
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
IEEE Transactions on Visualization and Computer Graphics
Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline
ACM SIGGRAPH 2007 courses
Advanced interactive medical visualization on the GPU
Journal of Parallel and Distributed Computing
GPU accelerated isosurface extraction on tetrahedral grids
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Efficient isosurface extraction using marching tetrahedra and histogram pyramids on multiple GPUs
PPAM'11 Proceedings of the 9th international conference on Parallel Processing and Applied Mathematics - Volume Part II
Fast ray traversal of tetrahedral and hexahedral meshes for direct volume rendering
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Interactive exploration of large data in hybrid visualization environments
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Load-balanced isosurfacing on multi-GPU clusters
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
GPU local triangulation: an interpolating surface reconstruction algorithm
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Hardware-assisted projected tetrahedra
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
From multiple views to textured 3d meshes: a GPU-Powered approach
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
A classification of scientific visualization algorithms for massive threading
UltraVis '13 Proceedings of the 8th International Workshop on Ultrascale Visualization
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Volume visualization using isosurface extraction is a well-researched topic. Recent research demonstrated that even for unstructured grids peak performances of millions of tetrahedra per second can be achieved by exploiting the parallel processing capabilities of modern GPUs. In this paper we present a novel hardware-accelerated solution that further improves the extraction performance. In contrary to existing approaches, our technique explicitly extractsthe isosurface geometry in a fragment program by rendering only a single screen-sized quadrilateral. The extracted geometry is directly written to an on-board graphics memory object allowing for direct rendering without further bus transfers. Additionally, the geometry can be manipulated by shader programs or read back to the application for further processing. Examples and application scenarios are given that can benefit from our approach.