Communications of the ACM - Special issue on parallelism
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Isosurfacing in span space with utmost efficiency (ISSUE)
Proceedings of the 7th conference on Visualization '96
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
Illumination for computer generated pictures
Communications of the ACM
Hardware-accelerated volume and isosurface rendering based on cell-projection
Proceedings of the conference on Visualization '00
Scalable isosurface visualization of massive datasets on COTS clusters
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Parallel view-dependent isosurface extraction using multi-pass occlusion culling
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Fast Isosurface Generation Using the Volume Thinning Algorithm
IEEE Transactions on Visualization and Computer Graphics
Improving the Robustness and Accuracy of the Marching Cubes Algorithm for Isosurfacing
IEEE Transactions on Visualization and Computer Graphics
Hardware-assisted view-dependent isosurface extraction using spherical partition
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Sweeping Simplices: A Fast Iso-Surface Extraction Algorithm for Unstructured Grids
VIS '95 Proceedings of the 6th conference on Visualization '95
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Span filtering: an optimization scheme for volume visualization of large finite element models
VIS '91 Proceedings of the 2nd conference on Visualization '91
Massively parallel isosurface extraction
VIS '92 Proceedings of the 3rd conference on Visualization '92
Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Interactive Point-Based Isosurface Extraction
VIS '04 Proceedings of the conference on Visualization '04
VIS '04 Proceedings of the conference on Visualization '04
Efficient Parallel Out-of-core Isosurface Extraction
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Accelerating marching cubes with graphics hardware
CASCON '06 Proceedings of the 2006 conference of the Center for Advanced Studies on Collaborative research
Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline
ACM SIGGRAPH 2007 courses
Intel threading building blocks
Intel threading building blocks
Revisiting Histograms and Isosurface Statistics
IEEE Transactions on Visualization and Computer Graphics
Hi-index | 0.00 |
Isosurface extraction is a common technique applied in scientific visualization. Increasing sizes of volumes over which isosurfacing is to be applied combined with increasingly hierarchical parallel architectures present challenges for efficiently distributing isosurfacing work loads. We propose a technique that, with a modest amount of preprocessing, efficiently distributes isosurfacing load to GPU compute resources within a cluster. Load uniformity is maximized over a set of user-defined isovalues, enabling improved scalability over naive, non-data-centric, work distribution approaches.