Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence
VIS '04 Proceedings of the conference on Visualization '04
Interactive Point-Based Isosurface Extraction
VIS '04 Proceedings of the conference on Visualization '04
GI '07 Proceedings of Graphics Interface 2007
Real-time visualization of large volume datasets on standard PC hardware
Computer Methods and Programs in Biomedicine
Load-balanced isosurfacing on multi-GPU clusters
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
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Extracting only the visible portion of an isosurface can improve both the computation efficiency and the rendering speed. However, the visibility test overhead can be quite high for large scale data sets. In this paper, we present a view-dependent isosurface extraction algorithm utilizing occlusion query hardware to accelerate visible isosurface extraction. A spherical partition scheme is proposed to traverse the data blocks in a layered front-to-back order. Such traversal order helps our algorithm to identify the visible isosurface blocks more quickly with fewer visibility queries. Our algorithm can compute a more complete isosurface in a smaller amount of time, and thus is suitable for time-critical visualization applications.