Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Steerable illumination textures
ACM Transactions on Graphics (TOG)
Hardware accelerated displacement mapping for image based rendering
GRIN'01 No description on Graphics interface 2001
View-dependent displacement mapping
ACM SIGGRAPH 2003 Papers
Hardware accelerated per-pixel displacement mapping
GI '04 Proceedings of the 2004 Graphics Interface Conference
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2004 Papers
Real-time relief mapping on arbitrary polygonal surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Reordering for cache conscious photon mapping
GI '05 Proceedings of Graphics Interface 2005
Dynamic parallax occlusion mapping with approximate soft shadows
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
ACM SIGGRAPH 2006 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Real-time rendering systems in 2010
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
Reducing Photon-Mapping Bandwidth by Query Reordering
IEEE Transactions on Visualization and Computer Graphics
Geometric displacement on plane and sphere
GI '08 Proceedings of graphics interface 2008
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2008 classes
Fast visualization of complex 3D models using displacement mapping
Proceedings of Graphics Interface 2009
Two-level ray tracing with reordering for highly complex scenes
Proceedings of Graphics Interface 2010
Razor: An architecture for dynamic multiresolution ray tracing
ACM Transactions on Graphics (TOG)
Efficient displacement mapping by image warping
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Interactive smooth and curved shell mapping
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
An energy and bandwidth efficient ray tracing architecture
Proceedings of the 5th High-Performance Graphics Conference
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