Matrix analysis
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Design and Use of Steerable Filters
IEEE Transactions on Pattern Analysis and Machine Intelligence
Design and simulation of opera lighting and projection effects
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A global illumination solution for general reflectance distributions
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Smooth transitions between bump rendering algorithms
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A lie group approach to steerable filters
Pattern Recognition Letters
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Geometry caching for ray-tracing displacement maps
Proceedings of the eurographics workshop on Rendering techniques '96
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illuminating micro geometry based on precomputed visibility
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Texture histograms as a function of irradiation and viewing direction
International Journal of Computer Vision
Interactive Design of Complex Time-Dependent Lighting
IEEE Computer Graphics and Applications
Deformable Kernels for Early Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Direct Ray Tracing of Displacement Mapped Triangles
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
The steerable pyramid: a flexible architecture for multi-scale derivative computation
ICIP '95 Proceedings of the 1995 International Conference on Image Processing (Vol. 3)-Volume 3 - Volume 3
Efficient Linear Re-rendering for Interactive Lighting Design
Efficient Linear Re-rendering for Interactive Lighting Design
Design of Multi-Parameter Steerable Functions Using Cascade Basis Reduction
Design of Multi-Parameter Steerable Functions Using Cascade Basis Reduction
Analytic methods for simulated light transport
Analytic methods for simulated light transport
Theory and applications of steerable functions
Theory and applications of steerable functions
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
ACM SIGGRAPH 2003 Papers
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
Local, deformable precomputed radiance transfer
ACM SIGGRAPH 2005 Papers
View-dependent precomputed light transport using nonlinear Gaussian function approximations
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
All-frequency relighting of glossy objects
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2006 Courses
Precomputed radiance transfer: theory and practice
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2008 papers
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
Image based PTM synthesis for realistic rendering of low resolution 3D models
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
All-frequency relighting of non-diffuse objects using separable BRDF approximation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Hi-index | 0.00 |
We introduce a new set of illumination basis functions designed for lighting bumpy surfaces. This lighting includes shadowing and interreflection. To create an image with a new light direction, only a linear combination of precomputed textures is required. This is possible by using a carefully selected set of steerable basis functions. Steerable basis lights have the property that they allow lights to move continuously without jarring visual artifacts. The new basis lights are shown to produce images of high visual quality with as few as 49 basis textures.