International Journal of Computer Vision
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Steerable illumination textures
ACM Transactions on Graphics (TOG)
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Approximate shading for the re-illumination of synthetic images
Proceedings of the conference on Visualization '01
Lambertian Reflectance and Linear Subspaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
ACM Transactions on Graphics (TOG)
Precomputed local radiance transfer for real-time lighting design
ACM SIGGRAPH 2005 Papers
View-dependent precomputed light transport using nonlinear Gaussian function approximations
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Precomputed radiance transfer: theory and practice
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
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We present a framework for interactive lighting design based on linear re-rendering. The rendering operation is linear with respect to light sources, assuming a fixed scene and camera geometry. This linearity means that a scene may be interactively re-rendered via linear combination of a set of basis images, each rendered under a particular basis light. We focus on choosing and designing a suitable set of basis lights. We provide examples of bases that allow 1) interactive adjustment of a spotlight direction, 2) interactive adjustment of the position of an area light, and 3) a combination in which light sources are adjusted in both position and direction. We discuss a method for reducing the size of the basis using principal components analysis in the image domain.