Applications of irradiance tensors to the simulation of non-Lambertian phenomena
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Computing exact shadow irradiance using splines
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Steerable illumination textures
ACM Transactions on Graphics (TOG)
IEEE Computer Graphics and Applications
A signal-processing framework for reflection
ACM Transactions on Graphics (TOG)
Simulating the dynamics of auroral phenomena
ACM Transactions on Graphics (TOG)
Barycentric Parameterizations for Isotropic BRDFs
IEEE Transactions on Visualization and Computer Graphics
Light interaction with human skin: from believable images to predictable models
ACM SIGGRAPH ASIA 2008 courses
Light & Skin Interactions: Simulations for Computer Graphics Applications
Light & Skin Interactions: Simulations for Computer Graphics Applications
Reflected and transmitted irradiance from area sources using vertex tracing
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Simulating non-lambertian phenomena involving linearly-varying luminaires
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Probabilistic visibility evaluation for direct illumination
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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