1987 Steven A. Coons award lecture
ACM SIGGRAPH Computer Graphics
Numerical analysis: 4th ed
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Physically based lighting calculations for computer graphics
Physically based lighting calculations for computer graphics
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
LAPACK Users' guide (third ed.)
LAPACK Users' guide (third ed.)
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
Multidimensional binary search trees used for associative searching
Communications of the ACM
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin Structure
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A Multi-Layered Reflection Model of Natural Human Skin
CGI '01 Computer Graphics International 2001
Path integration for light transport in volumes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Analytic methods for simulated light transport
Analytic methods for simulated light transport
ACM SIGGRAPH 2003 Sketches & Applications
Simulation and Analysis of Spectral Distributions of Human Skin
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
Light diffusion in multi-layered translucent materials
ACM SIGGRAPH 2005 Papers
A system for efficient rendering of human skin
ACM SIGGRAPH 2007 sketches
Larrabee: a many-core x86 architecture for visual computing
ACM SIGGRAPH 2008 papers
The Appearance of Human Skin: A Survey
Foundations and Trends® in Computer Graphics and Vision
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
A computational skin model: fold and wrinkle formation
IEEE Transactions on Information Technology in Biomedicine
Image-based BRDF measurement including human skin
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
A spectral BSSRDF for shading human skin
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Biophysically-based appearance models: the bumpy road toward predictability
ACM SIGGRAPH ASIA 2009 Courses
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Recent research efforts in image synthesis have been directed toward the rendering of believable and predictable images of biological materials. This course addresses an important topic in this area, namely the predictive simulation of skin's appearance. The modeling approaches, algorithms and data examined during this course can be also applied to the rendering of other organic materials such as hair and ocular tissues.