Biological Cybernetics
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Multichannel Texture Analysis Using Localized Spatial Filters
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shape from shading
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A Theory of Photometric Stereo for a Class of Diffuse Non-Lambertian Surfaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
Surface Reflection: Physical and Geometrical Perspectives
IEEE Transactions on Pattern Analysis and Machine Intelligence
A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Generalization of the Lambertian model and implications for machine vision
International Journal of Computer Vision
Direct computation of shape cues using scale-adapted spatial derivative operators
International Journal of Computer Vision - Special issue: machine vision research at the Royal Institute of Technology
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Illumination for computer generated pictures
Communications of the ACM
Bidirectional Reflection Distribution Function Expressed in Terms of Surface Scattering Modes
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume II - Volume II
Reflectance and Texture of Real-World Surfaces Authors
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Steerable illumination textures
ACM Transactions on Graphics (TOG)
The Effect of Illuminant Rotation on Texture Filters: Lissajous's Ellipses
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Applications of Locally Orderless Images
SCALE-SPACE '99 Proceedings of the Second International Conference on Scale-Space Theories in Computer Vision
Histogram Model for 3D Textures
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
3D Texture Recognition Using Bidirectional Feature Histograms
International Journal of Computer Vision
Induction operators for a computational colour-texture representation
Computer Vision and Image Understanding - Special issue on color for image indexing and retrieval
Classifying Surface Texture while Simultaneously Estimating Illumination Direction
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Interactive editing and modeling of bidirectional texture functions
ACM SIGGRAPH 2007 papers
Journal of Mathematical Imaging and Vision
Statistical acquisition of texture appearance
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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The textural appearance of materials encountered in our dailyenvironment depends on two directions, the irradiation and viewingdirection. We investigate the bidirectional grey level histograms ofa large set of materials, obtained from a texture database. Wedistinguish important categories, relate the various effects tophysical mechanisms, and list material attributes that influence thebidirectional histograms. We use a model for rough surfaces withlocally diffuse and/or specular reflection properties, a class ofmaterials that commonly occurs, to generate bidirectional histogramsand obtain close agreement with experimental data. We discuss severalapplications of bidirectional texture functions and histograms. Inparticular, we present a new approach to texture mapping based onbidirectional histograms. For 3D texture, this technique is superiorto standard 2D texture mapping at hardly any extra computational costor memory requirements.