Cone Trees: animated 3D visualizations of hierarchical information
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GI '96 Proceedings of the conference on Graphics interface '96
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Filtering and brushing with motion
Information Visualization
The craft of movement in interaction design
AVI '98 Proceedings of the working conference on Advanced visual interfaces
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating pictures with stochastic motion textures
ACM SIGGRAPH 2005 Papers
Rendering cartoon-style motion cues in post-production video
Graphical Models - Special issue: Vision and computer graphics
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
What Makes Motion Meaningful? Affective Properties of Abstract Motion
PSIVT '10 Proceedings of the 2010 Fourth Pacific-Rim Symposium on Image and Video Technology
An exploration of delsarte’s structural acting system
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Distinctive parameters of expressive motion
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
The aMotion toolkit: painting with affective motion textures
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Special Section on CANS: Affective motion textures
Computers and Graphics
Similarity in visual designs: effects on workload and performance in a railed-shooter game
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Design patterns of focused attention
Proceedings of the First Workshop on Design Patterns in Games
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The communication of emotion and the creation of affect are core to creating immersive and engaging experiences, such as those in performance, games and simulation. They often rely on atmospheric cues that influence how an environment feels. The design of such ambient visual cues for affect is an elusive topic that has been studied by painters, theatre directors, scenic designers, lighting designers, filmmakers, producers, and artists for years. Research shows that simple motions have the capacity to be both perceptually efficient and powerfully evocative, and motion textures -- patterns of ambient motion throughout the scene -- are frequently used to imbue the atmosphere with affect. To date there is little empirical evidence of what properties of motion texture are most influential in this affect. In this paper we report the results of a study of simple, abstract motion textures that show path curvature, speed and texture layout can influence affective impressions such as valence, comfort, urgency and intensity.