The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Design of a Virtual Human Presenter
IEEE Computer Graphics and Applications
Exploring Non-verbal Behavior Models for Believable Characters
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
DelsArtMap: applying Delsarte's aesthetic system to virtual agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Simple motion textures for ambient affect
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Special Section on CANS: Affective motion textures
Computers and Graphics
Distinctive parameters of expressive motion
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
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The designers of virtual agents often draw on a large research literature in psychology, linguistics and human ethology to design embodied agents that can interact with people. In this paper, we consider a structural acting system developed by Francois Delsarte as a possible resource in designing the nonverbal behavior of embodied agents. Using human subjects, we evaluate one component of the system, Delsarte’s Cube, that addresses the meaning of differing attitudes of the hand in gestures.