DelsArtMap: applying Delsarte's aesthetic system to virtual agents

  • Authors:
  • Michael Nixon;Philippe Pasquier;Magy Seif El-Nasr

  • Affiliations:
  • School of Interactive Arts and Technology, Simon Fraser University;School of Interactive Arts and Technology, Simon Fraser University;School of Interactive Arts and Technology, Simon Fraser University

  • Venue:
  • IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
  • Year:
  • 2010

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Abstract

Procedural animation presents significant advantages for generating content, especially character animation, in virtual worlds. Artistic, aesthetic models have much to offer procedural character animation to help address the loss of expressivity that sometimes results. In particular, we examine the contribution of François Delsarte's system and formalize it into a mapping between emotional states and static character poses. We then show an implementation of this model in UNITY.