The role of emotion in believable agents
Communications of the ACM
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Human-Computer Interaction
An Architecture for Action, Emotion, and Social Behavior
MAAMAW '92 Selected papers from the 4th European Workshop on on Modelling Autonomous Agents in a Multi-Agent World, Artificial Social Systems
Representing and Parameterizing Agent Behaviors
CA '02 Proceedings of the Computer Animation
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
An Introduction to MultiAgent Systems
An Introduction to MultiAgent Systems
An exploration of delsarte’s structural acting system
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
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Procedural animation presents significant advantages for generating content, especially character animation, in virtual worlds. Artistic, aesthetic models have much to offer procedural character animation to help address the loss of expressivity that sometimes results. In particular, we examine the contribution of François Delsarte's system and formalize it into a mapping between emotional states and static character poses. We then show an implementation of this model in UNITY.