Imitation as a first step to social learning in synthetic characters: a graph-based approach
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
The blind men and the elephant revisited
From brows to trust
Human behavior models for agents in simulators and games: part I: enabling science with PMFserv
Presence: Teleoperators and Virtual Environments
Validation and calibration of human performance models to support simulation-based acquisition
WSC '04 Proceedings of the 36th conference on Winter simulation
Graceful anytime interruptibility for virtual agents
Proceedings of the international conference on Advances in computer entertainment technology
A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Emotions as durative dynamic state for action selection
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Eliza meets the wizard-of-oz: blending machine and human control of embodied characters
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human expressions interaction between avatar and virtual world
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Evolutionary virtual agent at an exhibition
VSMM'07 Proceedings of the 13th international conference on Virtual systems and multimedia
Pushing boulders uphill: the difficulty of network intrusion recovery
LISA'09 Proceedings of the 23rd conference on Large installation system administration
Smart events and primed agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
DelsArtMap: applying Delsarte's aesthetic system to virtual agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Don't scratch! self-adaptors reflect emotional stability
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Technical Section: Realistic modeling of spectator behavior for soccer videogames with CUDA
Computers and Graphics
Emotional expression in virtual agents through body language
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Visual perception modeling for intelligent avatars
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
The illusion of robotic life: principles and practices of animation for robots
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Research and implement of virtual human's walking model in maintenance simulation
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
A model for social regulation of user-agent relationships
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Intelligent virtual humans with autonomy and personality: State-of-the-art
Intelligent Decision Technologies
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The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike theoff-line, animator-intensive methods used in the special effects industry, real-time embodied agents are expected to ex-ist and interact with us "live." They can be represent other people or function as autonomous helpers, teammates, or tutors enabling novel interactive educational and training applications. We should be able to interact and communicatewith them through modalities we already use, such as language, facial expressions, and gesture. Various aspects and issues in real-time virtual humans will be discussed, including consistent parameterizations for gesture and facial actions using movement observation principles, and the representational basis for character believability, personality, and affect. We also describe a Parameterized Action Representation (PAR) that allows an agent to act, plan, and reason about its actions or actions of others. Besides embodying the semantics of human action, the PAR is designed for building future behaviors into autonomous agents andcontrolling the animation parameters that portray personality, mood, and affect in an embodied agent.