Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The affective reasoner: a process model of emotions in a multi-agent system
The affective reasoner: a process model of emotions in a multi-agent system
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Can computer personalities be human personalities?
International Journal of Human-Computer Studies
AI Magazine
Adding animated presentation agents to the interface
Proceedings of the 2nd international conference on Intelligent user interfaces
Structured representations and intractability
ACM Computing Surveys (CSUR) - Special issue: position statements on strategic directions in computing research
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Affective computing
Integrating pedagogical capabilities in a virtual environment agent
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Pitfalls of agent-oriented development
AGENTS '98 Proceedings of the second international conference on Autonomous agents
More than just a pretty face: affordances of embodiment
Proceedings of the 5th international conference on Intelligent user interfaces
Helper agent: designing an assistant for human-human interaction in a virtual meeting space
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
The Art of Human-Computer Interface Design
The Art of Human-Computer Interface Design
Autonomous Agents and Multi-Agent Systems
IMPROV: A System for Real-Time Animation of Behavior-Based Interactive Synthetic Actors
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Is it an Agent, or Just a Program?: A Taxonomy for Autonomous Agents
ECAI '96 Proceedings of the Workshop on Intelligent Agents III, Agent Theories, Architectures, and Languages
Representing and Parameterizing Agent Behaviors
CA '02 Proceedings of the Computer Animation
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Believable agents: building interactive personalities
Believable agents: building interactive personalities
Annotated worlds for animate characters
Annotated worlds for animate characters
Eye communication in a conversational 3D synthetic agent
AI Communications
Lifelike pedagogical agents and affective computing: an exploratory synthesis
Artificial intelligence today
Dynamically sequencing an animated pedagogical agent
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Fusion of children's speech and 2D gestures when conversing with 3D characters
Signal Processing - Special section: Multimodal human-computer interfaces
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
On-Site Evaluation of the Interactive COHIBIT Museum Exhibit
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Challenges for virtual humans in human computing
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Natural language scripting within conversational agent design
Applied Intelligence
An approach to conversational agent design using semantic sentence similarity
Applied Intelligence
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One would like to rely on design guidelines for embodied conversational agents (ECAs), grounded on evaluation studies. How to define the physical and mental characteristics of an ECA, optimal for an envisioned application? What will be the added value ...