Traditional dialogue design applied to modern user interfaces
Communications of the ACM - Special issue on simulation
The computer sciences electronic magazine: translating from paper to multimedia
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KidSim: programming agents without a programming language
Communications of the ACM
The kitchen interface—a lateral approach to GUI
ACM SIGCHI Bulletin
An information systems perspective of the SIGCHI curricula
ACM SIGCHI Bulletin
From programming environments to environments for designing
Communications of the ACM
Designing for people with disabilities
interactions
Designing educational computer environment for children (abstract)
CHI '95 Conference Companion on Human Factors in Computing Systems
Designing the World Wide Web for people with disabilities: a user centered design approach
Assets '96 Proceedings of the second annual ACM conference on Assistive technologies
Human(e) factors: a catalyst for the past, present and future
ACM SIGDOC Asterisk Journal of Computer Documentation
Adding animated presentation agents to the interface
Proceedings of the 2nd international conference on Intelligent user interfaces
Conference Companion on Human Factors in Computing Systems
“But, how much does it cost?”: selling user interface design
CHI '94 Conference Companion on Human Factors in Computing Systems
Effects of message style on users' attributions toward agents
CHI '94 Conference Companion on Human Factors in Computing Systems
The creative mind and HCI: innovation not duplication!
CHI '94 Conference Companion on Human Factors in Computing Systems
Designing educational computer emvironments for children
CHI '94 Conference Companion on Human Factors in Computing Systems
interactions
Persuasive computers: perspectives and research directions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NetVista: growing an Internet solution for schools
IBM Systems Journal
The effects of animated characters on anxiety, task performance, and evaluations of user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing for web site usability
Proceedings of the seventh annual consortium for computing in small colleges central plains conference on The journal of computing in small colleges
Bounded rationality and satisficing in young people's Web-based decision making
Journal of the American Society for Information Science and Technology
Cognitive space and information space
Journal of the American Society for Information Science and Technology
Designing interfaces for handheld computers
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Structured user interface design methodology
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Computer Interfaces: From Communication to Mind-Prosthesis Metaphor
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Computational Infrastructure for Experiments in Cognitive Leverage
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Visual design principles for usable interfaces
The human-computer interaction handbook
Computer graphics companion
User interface design for electronic appliances
Preparing engineers for collaborative technology: a graduate course
WET-ICE '95 Proceedings of the 4th Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET-ICE'95)
The columbia guide to digital publishing
The columbia guide to digital publishing
The PPP persona: a multipurpose animated presentation agent
AVI '96 Proceedings of the workshop on Advanced visual interfaces
Measuring the conceptual fitness of an application in a computing ecosystem
Proceedings of the 2004 ACM workshop on Interdisciplinary software engineering research
ACM SIGCHI Bulletin
Update on the HCI Education Survey
ACM SIGCHI Bulletin
Encyclopedia of Computer Science
The blind men and the elephant revisited
From brows to trust
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Using gaming technology to model and predict target movement
SpringSim '07 Proceedings of the 2007 spring simulation multiconference - Volume 3
Let's stop pushing the envelope and start addressing it: a reference task agenda for HCI
Human-Computer Interaction
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Addressing Diversity. Part I: Held as Part of HCI International 2009
UM'03 Proceedings of the 9th international conference on User modeling
Guidelines of quality for industrial online tourism
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
ruSMART/NEW2AN'10 Proceedings of the Third conference on Smart Spaces and next generation wired, and 10th international conference on Wireless networking
Cross-cultural user-experience design
SIGGRAPH Asia 2011 Courses
Conversational agent model in intelligent user interface
WILF'03 Proceedings of the 5th international conference on Fuzzy Logic and Applications
EVA'10 Proceedings of the 2010 international conference on Electronic Visualisation and the Arts
Double fine adventure and the double hermeneutic videogame
Proceedings of the 4th International Conference on Fun and Games
The dissemination & promotion of cultural heritage sites to people
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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From the Publisher:"When the concept of the interface first began to emerge, it was commonly understood as the hardware and software through which a human and a computer could communicate. As it has evolved, the concept has come to include the cognitive and emotional aspects of the user's experience as well...The noun, interface is taken to be a discrete and tangible thing that we can map, draw, design, implement, and attach to an existing bundle of functionality. One of the goals of this book is to explode that notion and replace it with one that can guide our work in the right direction." - From the Introduction T