Designing interfaces for handheld computers

  • Authors:
  • Phillip B. Shoemaker

  • Affiliations:
  • Palm Computing and 3Com, Santa Clara, CA

  • Venue:
  • CHI '99 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 1999

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Abstract

With the handheld computer finally becoming mainstream, there is a need for designers to become informed about the tips and techniques necessary to design effective handheld applications. Many designers are unfamiliar with the unique requirements of handheld computers, and therefore attempt to use desktop metaphors on their designs. This tutorial will introduce design concepts used by the creators of the most popular and easy-to-use handheld computers. It includes designing screens and dialog boxes, designing for speed, using progressive disclosure, and employing benchmarks. It will also demonstrate the difference between designing for the consumer market and the vertical market.