ARTEMIS: learner-centered design of an information seeking environment for K-12 education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information Appliances and Beyond
Information Appliances and Beyond
Designing interfaces for handheld computers
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pocket PiCoMap: a case study in designing and assessing a handheld concept mapping tool for learners
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A New Transcoding Technique for PDA Browsers, Based on Content Hierarchy
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Sorting Out Searching on Small Screen Devices
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Research to Industry: Four Years of Observations in Classrooms Using a Network of Handheld Devices
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
"This is a lot easier!": constrained movement speeds navigation
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Combining handhelds with a whole-class display to support the learning of scientific control
CHI '03 Extended Abstracts on Human Factors in Computing Systems
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Digital libraries on handhelds for autistic children
Proceedings of the 5th ACM/IEEE-CS joint conference on Digital libraries
Low-fi prototyping for mobile devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Designing a mobile game to reduce culture shock
Proceedings of the international conference on Advances in computer entertainment technology
Proceedings of the 7th ACM/IEEE-CS joint conference on Digital libraries
Overview of m-learning and applications of devices in Taiwan
ACOS'07 Proceedings of the 6th Conference on WSEAS International Conference on Applied Computer Science - Volume 6
Multimodal Mobile Virtual Blackboard
ER '08 Proceedings of the ER 2008 Workshops (CMLSA, ECDM, FP-UML, M2AS, RIGiM, SeCoGIS, WISM) on Advances in Conceptual Modeling: Challenges and Opportunities
Not SMS, but mobile quizzes: Designing a mobile learning application for university students
International Journal of Mobile Learning and Organisation
Interface design and evaluation of a personal information space for mobile learners
International Journal of Mobile Learning and Organisation
vSked: evaluation of a system to support classroom activities for children with autism
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for mobile devices: requirements, low-fi prototyping and evaluation
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
HCI for m-learning in image processing by handhelds
Proceedings of the 2007 conference on Human interface: Part II
Interactive visual supports for children with autism
Personal and Ubiquitous Computing
International Journal of Mobile Learning and Organisation
Exploring the Meaning of Mobile Learning for Informal Learning: Preliminary and Exploratory Study
International Journal of Knowledge Society Research
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Handheld computers are mobile, flexible devices that can provide real-time, one-to-one support for students from within the context of their learning activities. This paper describes the design of three learner-centered handheld tools used as part of a nine-month classroom study involving thirty-three eighth grade students. A review of related work identifies some of the challenges of building educational software within the constraints of handheld screens, and two broad design guidelines are synthesized to help address these challenges. The first design guideline focuses on decomposing the learning activity to identify salient tasks and the type of supports (or scaffolds) students need to engage in these tasks, then building separate handheld workspaces to support each task. The second guideline focuses on methods for implementing scaffolds within these task-based workspaces while preserving the usability of the overall handheld software.