Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Multimedia (3rd ed.): making IS work
Multimedia (3rd ed.): making IS work
Design for multimedia learning
Design for multimedia learning
Educational characteristics of multimedia: a literature review
Journal of Educational Multimedia and Hypermedia
Multimedia Projects in Education: Designing, Producing, and Assessing
Multimedia Projects in Education: Designing, Producing, and Assessing
The Art of Human-Computer Interface Design
The Art of Human-Computer Interface Design
Interactive Learning: Design and Evaluation
HICSS '01 Proceedings of the 34th Annual Hawaii International Conference on System Sciences ( HICSS-34)-Volume 4 - Volume 4
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In this chapter, the focus is on the design of autonomous language learning courseware based on the Constructivist view, where learners only learn how to learn when they are actively involved in the learning process. This calls for programs that are designed to be interactive, encouraging students to select the type and pace of work, and providing feedback for decisions made. The author draws on the experience of producing an interactive multimedia package, Virtual Language University, for English-language learning. The focus is on the decision-making process in front-end design work. The conceptualization stage addresses." (a) specification decisions related to educational needs; (b) interface design with emphasis on metaphor, menu selection, diagnostic testing, and screen design; and (c) navigation. Decisions related to scripting include the general format, coding, and creation of templates, graphics and animation, video specifications, and task interaction. Each phase has examples taken from the Virtual Language University, a CD-ROM package.