The Art of Human-Computer Interface Design
The Art of Human-Computer Interface Design
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
IV '05 Proceedings of the Ninth International Conference on Information Visualisation
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This paper discusses a research project that employs Artificial Intelligence (AI) to improve the ability of military planners to more effectively locate and engage Time-Sensitive Targets (TST's). Target motion prediction is modeled and simulated through the use of multiple software agents employing Goal Oriented Action Planning (GOAP), a type of AI that has had success in commercial computer games. The GOAP logic is augmented through the use of a pathfinding algorithm that includes multiple cost function terrain reasoning. The rationale behind the selection of the specific technologies, as well as progress being made to develop a prototype workstation for future incorporation into the Tactical Tomahawk, is also detailed.