Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Efficient Graph-Based Image Segmentation
International Journal of Computer Vision
Colorization using optimization
ACM SIGGRAPH 2004 Papers
Animating pictures with stochastic motion textures
ACM SIGGRAPH 2005 Papers
Automatic construction of 3D models from architectural line drawings
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Interactive normal reconstruction from a single image
ACM SIGGRAPH Asia 2008 papers
A Fast Approximation of the Bilateral Filter Using a Signal Processing Approach
International Journal of Computer Vision
Robust stereo matching with improved graph and surface models and occlusion handling
Journal of Visual Communication and Image Representation
A quality controllable multi-view object reconstruction method for 3D imaging systems
Journal of Visual Communication and Image Representation
User-friendly interactive image segmentation through unified combinatorial user inputs
IEEE Transactions on Image Processing
Generation of high-quality depth maps using hybrid camera system for 3-D video
Journal of Visual Communication and Image Representation
Obtaining depth map from segment-based stereo matching using graph cuts
Journal of Visual Communication and Image Representation
3D dense reconstruction from 2D video sequence via 3D geometric segmentation
Journal of Visual Communication and Image Representation
Single Image Haze Removal Using Dark Channel Prior
IEEE Transactions on Pattern Analysis and Machine Intelligence
3D information extraction using Region-based Deformable Net for monocular robot navigation
Journal of Visual Communication and Image Representation
Stroke-based creation of depth maps
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
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In real word, the depth of objects can be directly acquired by existing depth cameras; however, the depth information of 2D paintings can only be generated by users. A novel and low complexity interactive depth generation approach for 2D paintings is devised. In contrast to traditional approaches which addressed this problem through a time-consuming optimization framework, we formulate the problem as a filter-based scheme to achieve reasonable interactive response time. Inspired by sculpturing, we address the depth information generation as an iterative stroking-and-viewing process. Our work achieves instant response for interactive generating of depth information in which immediate visualization of the generated depth information is possible. Users can, therefore, rapidly and directly rectify the current depth generation results. Finally, we illustrate that the newly added depth information for 2D paintings can not only be applied to view 3D effects but also support interesting applications like editing, enhancing, and user-controlled animating of 2D paintings.