Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rapid octree construction from image sequences
CVGIP: Image Understanding
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multilevel Representation and Transmission of Real Objects with Progressive Octree Particles
IEEE Transactions on Visualization and Computer Graphics
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
Visual Hull Construction Using Adaptive Sampling
WACV-MOTION '05 Proceedings of the Seventh IEEE Workshops on Application of Computer Vision (WACV/MOTION'05) - Volume 1 - Volume 01
Silhouette and stereo fusion for 3D object modeling
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
IEEE Transactions on Visualization and Computer Graphics
A real-time interactive multi-view video system
Proceedings of the 13th annual ACM international conference on Multimedia
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
FTV (Free Viewpoint Television) for 3D Scene Reproduction and Creation
CVPRW '06 Proceedings of the 2006 Conference on Computer Vision and Pattern Recognition Workshop
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Compensated Visual Hull for Defective Segmentation and Occlusion
ICAT '07 Proceedings of the 17th International Conference on Artificial Reality and Telexistence
IEEE Transactions on Pattern Analysis and Machine Intelligence
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
View generation with 3D warping using depth information for FTV
Image Communication
Accurate Camera Calibration from Multi-View Stereo and Bundle Adjustment
International Journal of Computer Vision
Live three-dimensional content for augmented reality
IEEE Transactions on Multimedia
Moving Objects Detection Method Based on Brightness Distortion and Chromaticity Distortion
IEEE Transactions on Consumer Electronics
Scene Representation Technologies for 3DTV—A Survey
IEEE Transactions on Circuits and Systems for Video Technology
3-D Time-Varying Scene Capture Technologies—A Survey
IEEE Transactions on Circuits and Systems for Video Technology
Automatic body segmentation with graph cut and self-adaptive initialization level set (SAILS)
Journal of Visual Communication and Image Representation
Rapid 3D face reconstruction by fusion of SFS and Local Morphable Model
Journal of Visual Communication and Image Representation
iModel: interactive co-segmentation for object of interest 3d modeling
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
Depth sculpturing for 2D paintings: A progressive depth map completion framework
Journal of Visual Communication and Image Representation
Hi-index | 0.00 |
This paper addresses a novel multi-view visual hull mesh reconstruction for 3D imaging with a system quality control capability. There are numerous 3D imaging methods including multi-view stereo algorithms and various visual hull/octree reconstruction methods known as modeling from silhouettes. The octree based reconstruction methods are conceptually simple to implement, while encountering a conflict between model accuracy and memory size. Since the tree depth is discrete, the system performance measures (in terms of accuracy, memory size, and computation time) are generally varying rapidly with the pre-specified tree depth. This jumping system performance is not suitable for practical applications; a desirable 3D reconstruction method must have a finer control over the system performance. The proposed method aims at the visual quality control along with better management of memory size and computation time. Furthermore, dynamic object modeling is made possible by the new method. Also, progressive transmission of the reconstructed model from coarse to fine is provided. The reconstruction accuracy of the 3D model acquired is measured by the exclusive OR (XOR) projection error between the pairs of binary images: the reconstructed silhouettes and the true silhouettes in the multiple views. Interesting properties of the new method and experimental comparisons with other existing methods are reported. The performance comparisons are made under either a comparable silhouette inconsistency or a similar triangle number of the mesh model. It is shown that under either condition the new method requires less memory size and less computation time.