Principal Warps: Thin-Plate Splines and the Decomposition of Deformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Animating images with drawings
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Dynamic texture: physically based 2D animation
ACM SIGGRAPH 99 Conference abstracts and applications
Accessible animation and customizable graphics via simplicial configuration modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based motion blur for stop motion animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Shape Matching and Object Recognition Using Shape Contexts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Modeling Textured Motion: Particle, Wave and Sketch
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
Animating pictures with stochastic motion textures
ACM SIGGRAPH 2005 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Efficient Shape Matching Using Shape Contexts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Monocular Human Motion Capture with a Mixture of Regressors
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
Image deformation using moving least squares
ACM SIGGRAPH 2006 Papers
3D Human Motion Analysis in Monocular Video Techniques and Challenges
AVSS '06 Proceedings of the IEEE International Conference on Video and Signal Based Surveillance
High Resolution Animated Scenes from Stills
IEEE Transactions on Visualization and Computer Graphics
Solving the traveling salesman problem with annealing-based heuristics: a computational study
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
As-rigid-as-possible image registration for hand-drawn cartoon animations
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Modeling urban scenes in the spatial-temporal space
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part II
TexToons: practical texture mapping for hand-drawn cartoon animations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Depth-Varying human video sprite synthesis
Transactions on Edutainment VII
State of the Art Report on Video-Based Graphics and Video Visualization
Computer Graphics Forum
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Even though the temporal information is lost, a still picture of moving animals hints at their motion. In this paper, we infer motion cycle of animals from the "motion snapshots" (snapshots of different individuals) captured in a still picture. By finding the motion path in the graph connecting motion snapshots, we can infer the order of motion snapshots with respect to time, and hence the motion cycle. Both "half-cycle" and "full-cycle" motions can be inferred in a unified manner. Therefore, we can animate a still picture of a moving animal group by morphing among the ordered snapshots. By refining the pose, morphology, and appearance consistencies, smooth and realistic animal motion can be synthesized. Our results demonstrate the applicability of the proposed method to a wide range of species, including birds, fishes, mammals, and reptiles.