Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
The robust estimation of multiple motions: parametric and piecewise-smooth flow fields
Computer Vision and Image Understanding
Postprocess 2D motion blur for cel animation
ACM SIGGRAPH 99 Conference abstracts and applications
Delivering MPEG-4 Based Audio-Visual Services
Delivering MPEG-4 Based Audio-Visual Services
Creating 3-D Animation: The Aardman Book of Filmmaking
Creating 3-D Animation: The Aardman Book of Filmmaking
Temporal anti-aliasing in computer generated animation
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Modeling motion blur in computer-generated images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An efficient spatio-temporal architecture for animation rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Motion-Based Motion Deblurring
IEEE Transactions on Pattern Analysis and Machine Intelligence
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Towards space: time light field rendering
Proceedings of the 2005 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2005 Papers
Performance relighting and reflectance transformation with time-multiplexed illumination
ACM SIGGRAPH 2005 Papers
Motion cues for illustration of skeletal motion capture data
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Multi-frame video representation using feature preserving directional blur
ACM SIGGRAPH 2007 posters
Vehicle speed detection from a single motion blurred image
Image and Vision Computing
Animating animal motion from still
ACM SIGGRAPH Asia 2008 papers
Modeling of image shutters and motion blur in analog and digital camera systems
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Technical Section: Real-time temporal shaping of high-speed video streams
Computers and Graphics
Real-time motion effect enhancement based on fluid dynamics in figure animation
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Depth recovery from motion and defocus blur
ICIAR'06 Proceedings of the Third international conference on Image Analysis and Recognition - Volume Part II
High-resolution video from series of still photographs
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Photo-Consistent motion blur modeling for realistic image synthesis
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Photo-consistent synthesis of motion blur and depth-of-field effects with a real camera model
Image and Vision Computing
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Motion based painterly rendering
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
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Stop motion animation is a well-established technique where still pictures of static scenes are taken and then played at film speeds to show motion. A major limitation of this method appears when fast motions are desired; most motion appears to have sharp edges and there is no visible motion blur. Appearance of motion blur is a strong perceptual cue, which is automatically present in live-action films, and synthetically generated in animated sequences. In this paper, we present an approach for automatically simulating motion blur. Ours is wholly a post-process, and uses image sequences, both stop motion or raw video, as input. First we track the frame-to-frame motion of the objects within the image plane. We then integrate the scene's appearance as it changed over a period of time. This period of time corresponds to shutter speed in live-action filming, and gives us interactive control over the extent of the induced blur. We demonstrate a simple implementation of our approach as it applies to footage of different motions and to scenes of varying complexity. Our photorealistic renderings of these input sequences approximate the effect of capturing moving objects on film that is exposed for finite periods of time.