The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Frameless rendering: double buffering considered harmful
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Seminal graphics
Reconstruction filters in computer-graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Image-based motion blur for stop motion animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Increasing Space-Time Resolution in Video
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Modeling motion blur in computer-generated images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2005 Papers
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
Video enhancement using per-pixel virtual exposures
ACM SIGGRAPH 2005 Papers
Coded exposure photography: motion deblurring using fluttered shutter
ACM SIGGRAPH 2006 Papers
Computational time-lapse video
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
LCD motion blur reduction using FIR filter banks
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
LCD Motion Blur Reduction: A Signal Processing Approach
IEEE Transactions on Image Processing
Eulerian video magnification for revealing subtle changes in the world
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Phase-based video motion processing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Digital movie cameras only perform a discrete sampling of real-world imagery. While spatial sampling effects are well studied in the literature, there has not been as much work in regards to temporal sampling. As cameras get faster and faster, the need for conventional frame-rate video that matches the abilities of human perception remains. In this article, we introduce a system with controlled temporal sampling behavior. It transforms a high fps input stream into a conventional speed output video in real-time. We investigate the effect of different temporal sampling kernels and demonstrate that extended, overlapping kernels can mitigate aliasing artifacts. Furthermore, NPR effects, such as enhanced motion blur, can be achieved. By applying Fourier transforms in the temporal domain, we can also obtain novel tools for analyzing and visualizing time dependent effects. We study the properties of both contemporary and idealized display devices and demonstrate the effect of different sampling kernels in creating enhanced movies and stills of fast motion.