Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Visual explanations: images and quantities, evidence and narrative
Visual explanations: images and quantities, evidence and narrative
Speedlines: depicting motion in motionless pictures
ACM SIGGRAPH 99 Conference abstracts and applications
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Image-based motion blur for stop motion animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Simulating cartoon style animation
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Designing effective step-by-step assembly instructions
ACM SIGGRAPH 2003 Papers
Proceedings of the working conference on Advanced visual interfaces
Segmenting motion capture data into distinct behaviors
GI '04 Proceedings of the 2004 Graphics Interface Conference
Interactive digital photomontage
ACM SIGGRAPH 2004 Papers
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Non-photorealistic rendering techniques for motion in computer games
Computers in Entertainment (CIE) - First anniversary issue
Depicting Dynamics Using Principles of Visual Art and Narrations
IEEE Computer Graphics and Applications
ACM SIGGRAPH 2005 Papers
Action synopsis: pose selection and illustration
ACM SIGGRAPH 2005 Papers
Rendering cartoon-style motion cues in post-production video
Graphical Models - Special issue: Vision and computer graphics
Robust on-line adaptive footplant detection and enforcement for locomotion
The Visual Computer: International Journal of Computer Graphics
Schematic storyboarding for video visualization and editing
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Non-photorealistic rendering technique for depicting 3D objects motion
ACM SIGGRAPH 2006 Research posters
Cartoon motion blur for 3D animation
ACM SIGGRAPH 2006 Sketches
Non-photorealistic motion blur for 3D animation
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Dynamic glyphs - depicting dynamics in images of 3D scenes
SG'03 Proceedings of the 3rd international conference on Smart graphics
Motion Belts: Visualization of Human Motion Data on a Timeline
IEICE - Transactions on Information and Systems
Pose-timeline for propagating motion edits
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM SIGGRAPH 2010 papers
Illustrating how mechanical assemblies work
ACM SIGGRAPH 2010 papers
A reconstruction filter for plausible motion blur
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Retrieval and Visualization of Human Motion Data via Stick Figures
Computer Graphics Forum
Content-aware exaggerated editing for life-like captured animations
Proceedings of the 9th European Conference on Visual Media Production
Efficient motion retrieval in large motion databases
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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There are many applications for which it is necessary to illustrate motion in a static image using visual cues which do not represent a physical entity in the scene, yet are widely understood to convey motion. For example, consider the task of illustrating the desired movements for exercising, dancing, or a given sport technique. Traditional artists have developed techniques to specify desired movements precisely (technical illustrators) and suggest motion (cartoonists) in an image. In this paper, we present an interactive system to synthesize a 2D image of an animated character by generating artist-inspired motion cues derived from 3D skeletal motion capture data. The primary cues include directed arrows, noise waves, and stroboscopic motion. First, the user decomposes the animation into short sequences containing individual motions which can be represented by visual cues. The system then allows the user to determine a suitable viewpoint for illustrating the movement, to select the proper level in the joint hierarchy, as well as to fine-tune various controls for the depiction of the cues themselves. While the system does provide adapted default values for each control, extracted from the motion capture data, it allows fine-tuning for greater expressiveness. Moreover, these cues are drawn in real time, and maintain a coherent display with changing viewpoints. We demonstrate the benefit of our interactive system on various motion capture sequences.