Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Speedlines: depicting motion in motionless pictures
ACM SIGGRAPH 99 Conference abstracts and applications
Simulating cartoon style animation
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Phosphor: explaining transitions in the user interface using afterglow effects
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Motion cues for illustration of skeletal motion capture data
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2010 papers
An automated procedure for word balloon placement in cinema comics
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Scalable Programmable Motion Effects on GPUs
Computer Graphics Forum
Hi-index | 0.00 |
Still images can portray motion by using a stylized technique. Most of these techniques are commonly used for dynamic images as well (e.g., for cartoons). Typically, an artist abstracts the motion of a specific scene or animation to illustrate movement. Depicting motion in real-time environments is no less essential, and therefore a similar approach is desirable. Our approach is focused on three methods to stylize motion: squash-and-stretch, multiple images, and motion lines. A discussion of these methods for depicting motion in dynamic images and an implementation are presented in this paper. Finally, we discuss the results and conclude with the outlook for further development.