Paint by numbers: abstract image representations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An empirical study of algorithms for point-feature label placement
ACM Transactions on Graphics (TOG)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Speedlines: depicting motion in motionless pictures
ACM SIGGRAPH 99 Conference abstracts and applications
Stylization and abstraction of photographs
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2004 Papers
Non-photorealistic rendering techniques for motion in computer games
Computers in Entertainment (CIE) - First anniversary issue
AVACHAT: a new comic-based chat system for virtual avatars
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Movie2Comics: a feast of multimedia artwork
Proceedings of the international conference on Multimedia
Video word balloon authoring system
SIGGRAPH Asia 2011 Posters
Film comic reflecting camera-works
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
Optimized speech balloon placement for automatic comics generation
Proceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices
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Comics has been studied for a long time, as they are the oldest genre of non-photorealistic rendering. Especially, it is a very interesting work to transform a video into a comics in an automatic manner. As a kind of sub-work for this, we introduce a method to automatically place word balloons in an image in this paper. It is not trivial to place the time-serial word balloons with keeping the rules of 2D comics text layout. Our algorithm first positions each word balloon relative to its respective actor while maintaining the reading order of dialogues by applying a cartographical labeling algorithm. The position of each balloon is then refined on the basis of our proposed measure that estimates the quality of balloon layout. We experiment with several commercial cinemas, which shows that the final results are good enough to compare with hand-drawn comics.