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Communications of the ACM - Special issue on computer augmented environments: back to the real world
Three-dimensional computer vision: a geometric viewpoint
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Cartoon animations delight the audience with moving characters but they remain on a flat 2D screen. The cartoon dioramas, on the other hand, are detailed, three-dimensional and allow physical interaction but they are static. We present techniques to combine the two in some limited cases. We illuminate static physical models with projectors. The images are generated with real time three dimensional computer graphics. We describe a system to demonstrate various visual effects such as non-photorealistic shading, apparent motion and virtual lighting on a toy-car model.