NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Dynamic Shader Lamps: Painting on Movable Objects
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Prototyping retractable string-based interaction techniques for dual-display mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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The Rundle Lantern is a central fixture of the Adelaide CBD; a full color display four stories high, spanning two sides of a building. This paper describes our approach to rapid prototyping interactive content for use on the Rundle Lantern. We have created a physical small scale model of the Lantern, and employed spatial augmented reality to project content onto the mockup at the same resolution of the Lantern, to produce a similar appearance as the real Lantern. We developed an application to automatically quantize the pixelation of images to match the Rundle Lantern's relatively low pixel resolution. This approach allows new content to easily be developed and prototyped on a non-planar display with the same spatial proportions as the real Lantern; albeit on a much smaller scale. The prototype system is combined with software for the Apple iPhone so that interactive content can be developed. We have used our system to develop new visual content and several multiplayer games suitable for use on the Rundle Lantern.