Rundle Lantern in miniature: simulating large scale non-planar displays

  • Authors:
  • Shane Porter;Michael R. Marner;Ulrich Eck;Christian Sandor;Bruce H. Thomas

  • Affiliations:
  • University of South Australia;University of South Australia;University of South Australia;University of South Australia;University of South Australia

  • Venue:
  • Proceedings of the International Conference on Advances in Computer Enterntainment Technology
  • Year:
  • 2009

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Abstract

The Rundle Lantern is a central fixture of the Adelaide CBD; a full color display four stories high, spanning two sides of a building. This paper describes our approach to rapid prototyping interactive content for use on the Rundle Lantern. We have created a physical small scale model of the Lantern, and employed spatial augmented reality to project content onto the mockup at the same resolution of the Lantern, to produce a similar appearance as the real Lantern. We developed an application to automatically quantize the pixelation of images to match the Rundle Lantern's relatively low pixel resolution. This approach allows new content to easily be developed and prototyped on a non-planar display with the same spatial proportions as the real Lantern; albeit on a much smaller scale. The prototype system is combined with software for the Apple iPhone so that interactive content can be developed. We have used our system to develop new visual content and several multiplayer games suitable for use on the Rundle Lantern.