An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of marking menus
The design and evaluation of marking menus
The design of a wearable computer
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Bullseye! when Fitts' law doesn't fit
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a New Form Factor for Wearable Computing
IEEE Pervasive Computing
Sorcerer's apprentice: head-mounted display and wand
Sorcerer's apprentice: head-mounted display and wand
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
Rundle Lantern in miniature: simulating large scale non-planar displays
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Cord input: an intuitive, high-accuracy, multi-degree-of-freedom input method for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Leveraging proprioception to make mobile phones more accessible to users with visual impairments
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Facet: a multi-segment wrist worn system
Proceedings of the 25th annual ACM symposium on User interface software and technology
AugmentedForearm: exploring the design space of a display-enhanced forearm
Proceedings of the 4th Augmented Human International Conference
An interactive belt-worn badge with a retractable string-based input mechanism
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.01 |
Accessing information on mobile and wearable devices often requires the user's visual attention, and the precise operation of virtual or physical widgets. However, these interactions may sometimes be too time-consuming and socially inappropriate. To address this, we introduce a novel input/output device that is based on the manipulation of a retractable string in a polar coordinate frame. Depending on how the user pulls the string from its enclosure--to a particular length, at a particular angle--various system features may be directly accessed. Furthermore, we present our concept for a 1D pixel array, embedded in the string that may be used as a secondary 1D display. Since it is possible to unwind the display itself and trigger functionality with a single pull, information may be accessed and presented quickly, and perceived at a glance. We present scenarios for how the string input/output device may be used in conjunc-tion with the mobile device's primary 2D display and describe our augmented reality proof-of-concept prototype.