Time and Time Again: Parallels in the Development of the Watch and the Wearable Computer
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Lightweight user interfaces for watch based displays
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Prototyping retractable string-based interaction techniques for dual-display mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wrist rotation for interaction in mobile contexts
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
AmbiKraf: a ubiquitous non-emissive color changing fabric display
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Facet: a multi-segment wrist worn system
Proceedings of the 25th annual ACM symposium on User interface software and technology
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Recent technical advances allow traditional wristwatches to be equipped with high processing power. Not only do they allow for glancing at the time, but they also allow users to interact with digital information. However, the display space is very limited. Extending the screen to cover the entire forearm is promising. It allows the display to be worn similarly to a wristwatch while providing a large display surface. In this paper we present the design space of a display-augmented forearm, focusing on two specific properties of the forearm: its hybrid nature as a private and a public display surface and the way clothing influences information display. We show a wearable prototypical implementation along with interactions that instantiate the design space: sleeve-store, sleeve-zoom, public forearm display and interactive tattoo.