Smart Clothing Prototype for the Arctic Environment
Personal and Ubiquitous Computing
An interface for creating and manipulating curves using a high degree-of-freedom curve input device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Prototyping retractable string-based interaction techniques for dual-display mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Prototyping a chest-worn string-based wearable input device
WOWMOM '08 Proceedings of the 2008 International Symposium on a World of Wireless, Mobile and Multimedia Networks
Pinstripe: eyes-free continuous input anywhere on interactive clothing
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Pinstripe: eyes-free continuous input on interactive clothing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating feedback into wearable controls
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Promesses et contraintes de la joaillerie numérique interactive: un aperçu de l'état de l'art
23rd French Speaking Conference on Human-Computer Interaction
Modular and deformable touch-sensitive surfaces based on time domain reflectometry
Proceedings of the 24th annual ACM symposium on User interface software and technology
Rock-paper-fibers: bringing physical affordance to mobile touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EarPut: augmenting behind-the-ear devices for ear-based interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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A cord, although simple in form, has many interesting physical affordances that make it powerful as an input device. Not only can a length of cord be grasped in different locations, but also pulled, twisted and bent---four distinct and expressive dimensions that could potentially act in concert. Such an input mechanism could be readily integrated into headphones, backpacks, and clothing. Once grasped in the hand, a cord can be used in an eyes-free manner to control mobile devices, which often feature small screens and cramped buttons. In this note, we describe a proof-of-concept cord-based sensor, which senses three of the four input dimensions we propose. In addition to a discussion of potential uses, we also present results from our preliminary user study. The latter sought to compare the targeting performance and selection accuracy of different cord-based input modalities. We conclude with brief set of design recommendations drawn upon results from our study.