As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Shape Matching and Object Recognition Using Shape Contexts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Hierarchical Model-Based Motion Estimation
ECCV '92 Proceedings of the Second European Conference on Computer Vision
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Computer Animation and Virtual Worlds - CASA 2005
Image deformation using moving least squares
ACM SIGGRAPH 2006 Papers
2D shape deformation using nonlinear least squares optimization
The Visual Computer: International Journal of Computer Graphics
Re-using traditional animation: methods for semi-automatic segmentation and inbetweening
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
FastLSM: fast lattice shape matching for robust real-time deformation
ACM SIGGRAPH 2007 papers
As-rigid-as-possible surface modeling
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Auto coloring with enhanced character registration
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
IEEE Transactions on Pattern Analysis and Machine Intelligence
Animating animal motion from still
ACM SIGGRAPH Asia 2008 papers
2D shape deformation based on rigid square matching
Computer Animation and Virtual Worlds - CASA'2008 Special Issue
Efficient MRF deformation model for non-rigid image matching
Computer Vision and Image Understanding
Colorization of black-and-white cartoons
Image and Vision Computing
IEEE Transactions on Image Processing
Successive elimination algorithm for motion estimation
IEEE Transactions on Image Processing
Sketch based 3D character deformation
Transactions on edutainment V
TexToons: practical texture mapping for hand-drawn cartoon animations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Temporal noise control for sketchy animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Sketch-based skeleton-driven 2D animation and motion capture
Transactions on edutainment VI
Interactive cartoon reusing by transfer learning
Signal Processing
SAMBA: steadied choreographies
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Smart Scribbles for Sketch Segmentation
Computer Graphics Forum
Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes
Computer Graphics Forum
Shaping art with art: morphological analysis for investigating artistic reproductions
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part I
Region matching with proxy ellipses for coloring hand-drawn animations
SIGGRAPH Asia 2012 Technical Briefs
Planar shape interpolation with bounded distortion
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Technical Section: Planar shape interpolation using relative velocity fields
Computers and Graphics
Shape-aware skeletal deformation for 2D characters
The Visual Computer: International Journal of Computer Graphics
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We present a new approach to deformable image registration suitable for articulated images such as hand-drawn cartoon characters and human postures. For such type of data state-of-the-art techniques typically yield undesirable results. We propose a novel geometrically motivated iterative scheme where point movements are decoupled from shape consistency. By combining locally optimal block matching with as-rigid-as-possible shape regularization, our algorithm allows us to register images undergoing large free-form deformations and appearance variations. We demonstrate its practical usability in various challenging tasks performed in the cartoon animation production pipeline including unsupervised inbetweening, example-based shape deformation, auto-painting, editing, and motion retargeting.