Digital Image Processing
Computer Animation and Virtual Worlds - CASA 2005
Auto coloring with character registration
Proceedings of the 2006 international conference on Game research and development
As-rigid-as-possible image registration for hand-drawn cartoon animations
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
VisuaPedia: a social media based visual encyclopedia
WSM '09 Proceedings of the first SIGMM workshop on Social media
TexToons: practical texture mapping for hand-drawn cartoon animations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
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An enhanced character registration method is proposed in this paper to assist the auto coloring for 2D animation characters. After skeletons are extracted, the skeleton of the character in a target frame is relocated based on a stable branch in a reference frame. Subsequently the characters among a sequence are automatically matched and registered. Occlusion are then detected and located in certain components segmented from the character. Two different approaches are applied to color regions in components without and with occlusion respectively. The approach has been tested for coloring a practical animation sequence and achieved high coloring accuracy, showing its applicability in commercial animation production.